Texture filtering which is the best




















Join Now or Login. All Topics. Feature Requests. Sort by. Topics details. Game-Ready Drivers. By Recency Recency Votes Hot. Filters 2. Mark as read. GeForce Announcing GeForce Hotfix Driver Is Driver My GPU has no display and super noise fan.

Monitor losing signal after driver install! Andy Cap. Display driver nvlddmkm stopped responding and has successfully recovered. Anisotropic filtering isn't common in modern settings menus anymore, but where it does appear, it generally comes in 2x, 4x, 8x, and 16x flavors. Nvidia describes these sample rates as referring to the steepness of the angle the filtering will be applied to:.

The difference between these settings is the maximum angle that AF will filter the texture by. For example: 4x will filter textures at angles twice as steep as 2x, but will still apply standard 2x filtering to textures within the 2x range to optimize performance.

There are subjective diminishing returns with the use of higher AF settings because the angles at which they are applied become exponentially rarer. Anisotropic filtering it's not nearly as much of a hit as anti-aliasing, which is why it rarely appears in menus these days—it's just on, no matter what. Using the BioShock Infinite benchmarking tool, I only saw average FPS drop by 6 between bilinear filtering and 16x anisotropic filtering.

That's not much of a difference considering the huge quality increase. High texture quality is pointless with poor filtering. Current page: Page 3.

Tyler has spent over 1, hours playing Rocket League, and slightly fewer nitpicking the PC Gamer style guide. Always 16X though, cause the performance hit is insignificant in my opinion. Apparatus , Jul 7, In most scenarios, you can safely put it at 16x without a noticeable impact on performance. However, there will still be a noticeable performance impact during scenarios where your videocard is being stressed heavily.

This occurs on all video cards due to the nature of how the feature works. It's rather easy to test the performance cost of AF for yourself. Find a spot in a game that really stresses the GPU and where you can barely meet your minimum target frame rate, preferably with lots of foliage and particles right in your face. Now change the AF settings and see the results.

I just fired up Kingdoms of Amalur and stood around in a waterfall splash area fillrate capped for a quick demonstration: No AF - ranges from 47 to 50 fps. I think that's a pretty big impact, especially since I'm already way below my target frame rate of 50fps 50Hz.

The difference only becomes obvious when the GPU is at its max fillrate, being stressed heavily. This also occurs on my brother's Ti and on a friend's in GTA 5. Some spots in the forest with lots of grass, shadows, ambient occlusion and 16x anisotropic can stress those cards pretty badly, and when you use a car to perform a burnout drift in position , creating lots of dust, smoke and dirt particles, and position your camera in such a way that all those effects are visible at the same time, preferably as close to the camera as possible, the frame rate will dip depending on the rest of the settings and the resolution used, of course.

AF just adds so much texture detail though, in most games I want it at 16x, despite the potential performance loss. CrunchyBiscuit , Jul 8, BlindBison likes this. CrunchyBiscuit If what your saying there is correct across even modern high end cards, then this seems to be uncommon knowledge -- going off of what you're saying, I would expect the best "bang for your buck" setting might be 4x or 8x rather than 16x, but truthfully I don't know enough about the feature to say -- most seem to just set it and forget it globally at 16x, but I may do some experimenting with 4x or 8x passes.

Personally I usually find it tough to tell the difference between 8x and 16x. Last edited: Jul 9, BlindBison , Jul 8, Hey again! It's all up to you personal preference. If you can't find much of a visual difference between 8x and 16x in a certain game, feel free to go for 8x. In some games 16x is a must for me , but in other games 8x looks fine as well. It also kinda depends on the mipbias the game applies negative values require less anisotropic, but might exhibit more shimmering and pixel crawling and what matters to you more - image quality or performance.

Anyway, just enjoy your graphics and try not to let others dictate what settings you should be using. Experiment and go with what works for you. Game on and have fun!



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