Ogame how many abm




















Although you cannot build a missile silo on a moon, the anti-ballistic missiles of the planet also defend the defensive structure on a possibly existent moon! If the target is within reach you will be able to attack the planet with interplanetary missiles by clicking on the missile icon symbol in the appropriate line.

If the target is a moon, you will have to hold the mouse over the moon and click the appropriate link. After that a new menu will be opened in which you will have to enter the amount of mobilized missiles and the primary target, before affirming the attack.

The primary target indicates the type of defensive structures, which shall be attacked - so you can set your interplanetary missiles selectively at rocket launchers, plasma turrets or any other type of defense, which you want to destroy. If the primary target is destroyed or nothing was chosen, the defensive structures will be destroyed in random order system will chose new random target.

If all defensive structures are eliminated then the interplanetary missiles will be destroyed also. The force of the attack depends of the weapon technology of the attacker and the armor technology of the defender. So you should not make any mistakes with the entry, and you should be sure that you want to go through with this attack. As most of the players retaliate towards interplanetary missile attacks with counter attacks, you should not battle with too strong players, however the number makes the win: alliances with many small ranked players can use IPM coordinated attacks against much stronger players.

After the impact you will receive a report with remaining defensive structure of the planet from the enemy. The defender also gets a short report with the name of the attacker and the amount of deployed missiles and the destroyed defensive units. Anti-ballistic missiles are always ready. As soon as an enemy attacks a player's planet or moon with interplanetary missiles, each anti-ballistic missile will destroy one of the hostile missiles and will be destroyed itself in doing so.

With a sufficient amount of anti-ballistic missiles, the damage on the defensive structure from a player, in case of an interplanetary missile attack, can be abated or avoided entirely. Make sure to check your espionage report to see if the enemy does not have too many anti-ballistic missiles, which can intercept the interplanetary missiles that you send, making your attack inefficient.

If you want to attack a bigger bunker, you will have to build interplanetary missiles on several planets and fire them off at the same time, or to band together with several players, because also the defender can build anti-ballistic missiles and thus slowing the damage down.

However interplanetary missiles are significantly faster than battle ships. Defense destroyed by Interplanetary missiles will not be rebuilt automatically.

They do not use a fleet slot during travel time. In quadruple speed universe, therefore missiles do not use this calculation, they simply travel at 4X normal speed.

To find missile flight time, use the original formula and divide your result by 4. Likewise, as in quintuple speed universe, missile flight time is found by dividing the result of the original formula by 5.

In the redesign, missiles are no longer tracked on the Overview Screen or on the Sensor Phalanx , and are thus totally invisible.

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New "this planet has already been reserved for a relocation". New "account is blocked". New "account not found". New "all slots are in use". New "bad credentials". New "bot is not active". New "bot is logged out". New "deactivate 'Hide pictures in reports'".

New "eventList box is not displayed". New "failed to execute callback". New "invalid planet id". New "mobile view not supported". New "not logged". New "otp invalid". New "otp required". Context error. Client , error. Most turtles will rely on high mines to fuel their buildings, often shipping all resources from 8 colonies to their home planet. So, if I want to be an uber turtle, what should my defence be?

Later on, that percentage should increase…. Depending on how intent you are on mines, research and other buildings. Allowing you to invest in more defence using just mines as income. This is vital, just like any fleet player, your defence is your fleet, and you can lose it. If someone wipes out your def for fun which happens you will want to be able to rebuild. High mines will be vital in this respect, just the same as a player who gets fleetcrashed will need high mines to rebuild.

This is my favorite, and what I did in uni4. It works fairly well. It does however, require a moon! This technique requires little skill and religious fleetsaving. Generally late at night. This technique works well, it requires 8 planets all geared to producing ideally one type of ship..

All I did was let my mines produce, build battleships, send them to my moon, fleetsave them. Within a few weeks of this you can start building up pretty decent fleets. And after a few months…well, who knows. You will also find that will accumulate crazy amounts of deut since your not moving your fleet that much, there are a few things you can do with this deut:.

The top 50 in any uni will always need deuter to move their fleet around. This is also an uber tactic. If you have to break away BS from your fleet to munch some poor guys small fleet, do it without hesistating. Small fleets produce debris for little cost to yourself. I used to look for fleets I could mash with no losses whatsoever. This, unfortunately has the same answer as the perfect fleet question. There is no answer.



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